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DX11 LOAD VERTEX SHADER
Loads and compiles a vertex shader.
Note that it is vital that the input struct of your vertex shader corresponds to the
vertex layout used by the meshes you render using this shader; the shader input struct may
contain less elements than the vertex layout, but not more or rendering using it will fail.
Return Dword = DX11 LOAD VERTEX SHADER(fileName, functionName, profile)
fileName String The name of the file to load the shader from.
functionName String The name of the vertex shader function to compile from the shader file.
profile String The profile name defines the shader version to compile the HLSL code as. Defaults to "vs_5_0" for pixel shader model 5.0, or "vs_4_0" if in DX10 compatibility mode.
The loaded vertex shader.
VERTEXSHADER Functions Menu
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